Hi Randy, I got your e-mail, I'll reply back to you there.
> Is there any way to control how UVs are created on export from MoI or are UVs
> something I can only deal with in Cinema4D, the app intend to use to produce a
> realistic rendering?
No, MoI does not have any way to control UVs and currently only exports a very basic set of UV coordinates. Usually you'll need to discard those and have better UVs created in your polygon modeling program.
There are also various stand-alone UV mapping utilities which you can use as well, check out here:
UVMapper: http://www.uvmapper.com/
Unwrap3D: http://www.unwrap3d.com/u3d/index.aspx
Unfold3D: http://www.polygonal-design.fr/
- Michael
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