Is mol good for game development or does it create bad polygons like sketchup?

 From:  WillBellJr
6933.8 
I find that if you can avoid curved sections in your models (use Chamfers instead of Fillets), you can usually get away without requiring much retopo work back in your poly modeler, if any at all.

For me, MoI's mesher was the largest selling point - excellent stuff!


-Will