Is mol good for game development or does it create bad polygons like sketchup?

 From:  Michael Gibson
6933.2 In reply to 6933.1 
Hi CJ - some people have used MoI for game asset development before, but if you need fully optimized mesh topology that's usually something that you will have to generate manually with some retopology work rather than just use the automatic generated mesh structures.

However, MoI's mesher is quite good compared to how CAD programs usually do it, so it's possible that in some cases you could use the results directly too though. It depends on the particular case and how optimized of a result you need.

If you have mechanical shapes as part of the game assets that you need to develop, there's no doubt though that MoI can be useful as a part of the creation process. You should just usually expect that an auto generated mesh mechanism is not going to be quite the same thing as hand tuned meshes and so retopology work is just part of the overall process to be used.

- Michael