As i grow to like moi, i still need a lot of ideas for certain topologic request.
In common, the most modells do not have sharp corners - and this would be ideal things for lofting, blending and sweeping.
But i just can fancy out, how to do this.
Down in the picture there is a simple modell in Moi, just two rects joined by bool. One Rect is shifted a little and rotated.
The rendering in the picture below is done in Blender. It is the same modell with catmull-clark-subsurfs, which makes the modell look this smooth.
All i want, is to get something roughly similar in MoI.
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