V4 Wish List

 From:  James (JFH)
6925.140 In reply to 6925.139 
Hi Michael,

>>it would be pretty awkward for a user to set up multiple point arrays like that and
deal with selecting them.....seems like a lot of specialized set up would be required.<<

I have only used an early WIP mac version of rhino which did not have this functionality.

Is the the setup for paneling tools in Rhino awkward and a lot of specialized set up required?

The initial point array is generated from a surface, and the second may be simply an offset of the first.
Though by manipulating the second point array, the resulting pattern may have a varied topology
across the surface as shown the rhino images in earlier post.

.>>But a similar thing that might be easier to build into Flow though
would be an option in Flow for a number of tiles in U and V to generate,
although that would probably generate curved walls on the output same
as if you did a Flow on the curved surface right now.<<

Node editor already handles the tiling of flowed items, it is the deformation
of the tessellation as a whole rather than individually that is the problem.
Is this what you me by a "segmented" option?

You mentioned "cage edit" in your first reply.
Is that something planned for Moi3d?

I think you are right: cage editing functionality together with
node editor for coupling of control vertices of the cage to
the points of 2 point arrays would solve this problem.

No doubt there is a better way, and if anyone can find it, it's you.

-James

EDITED: 30 Nov 2016 by JFH