Lofting Hull and Fuselage

 From:  Elrico (ELRICK)
6887.25 In reply to 6887.24 
"What are you using MeshMixer for?"

I wanted to convert all the lofts into one body and smooth out the surfaces. On the edit tab there's a command "convert to solid" which I pushed to the limit. Some heavy calculations! After the conversion I smoothed it where needed and possible with "Deform> Smooth" on the "select tab". Works great! I was aiming for this years ago and were blown away by the effectiveness of Mesh Mixer! But converting these meshes back to something worthy seems to be a very big challenge for all the experts in programming. Rhino's user guide have some useful insight about this. TSpilnes as mentioned by OSTexo seems to be an alternative for this sort of work. I tried it for a short while but the results were a bit confusing compared to some videos I watched online. The only way seems to be GMD and MoI for now :)

"it seems you measured the points manually on the tape and plotted them in a CAD program?"

That is correct.

Do you mean that all the surfaces (and molds?) are made by hand?

Yes. The engineer and lead designer behind it, Wolfgang Vormbaum, knows what he is doing! But its impossible or would consume too much time to get these shapes 100% symmetrical by hand. Which is why I need make the most of all I have at my expose to get this right. The next aircraft we will be manufacturing will have this whole fuselage mold CNCd. Smoother surfaces for a lighter body and reducing turbulence. Also cuts down on man hours. In this evolving world anything which saves time and money is worth looking into right?


Just a matter of time before we start testing our prototype. The engine is made by a team located in Durban, South Africa. Adept Air-motive: https://www.youtube.com/watch?v=GVkV_VITXBY

Some old previews of the prototype could be seen over here: https://www.youtube.com/watch?v=dzMqrGDE0Y4