Using revolved Loft for complex objects

 From:  Metin Seven (SEVENSHEAVEN)
6877.16 
Many thanks Andrei! Your loft approach looks very nice and seamless too.

As a follow-up to the bone I've got a challenge for you and the other MoI wizards: how would you create a 3D cartoony hand derived from this shape I made? The 3DM file is attached.



The biggest issue I'm facing is the close proximity of each branching finger form. That makes a Boolean union of separate hand and fingers solids + a fillet difficult, because the fillets soon start crossing / overlapping each other.

It would be great if there is an effective organic, seamless way to realize seamlessly branching organic forms like this hand. I'm convinced that everything you can do with poly subdivision can one way or another be realized in MoI too, if you know the right approach.

I'm guessing Loft in Loose mode is the key, but how would you structure and position the curves to avoid pinching and other artifacts?

Thanks again,

Metin

EDITED: 29 Aug 2014 by SEVENSHEAVEN