You might try surface control point editing for what you're describing.
Run Edit > Separate on your part, then run ShrinkTrimmedSrf on it (push Tab and then type ShrinkTrimmedSrf and push enter), then use Edit > Show pts to turn on control points, move only these points over to modify just a range of the surface:
Use Edit> Add pt to add more points to the surface to localize the deformation effect to a smaller region if wanted.
Otherwise if you want to smoothly blend your existing separately created protrusion you'll be looking at using either Fillet or Blend to do that, but it's kind of an awkward position how it's currently situated trying to stick out of a tightly bent area and kind of not fully submerged into it either.
- Michael
|