Normal direction.

 From:  PaQ
6744.4 In reply to 6744.2 
// I end up doing quite a bit of mesh flipping in modo to sort out the problem areas. //

Hello,

That's a bad idea.

Except if it has been fixed in 801, flipping poly in modo doesnt flip the vertex normal, giving some funky result when rendering the model.
Better to let the surface in double side mode for now in the shadertree (until we can control the normal direction in MoI).