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 From:  Michael Gibson
670.32 In reply to 670.27 
Hi Thor, if you have welding turned on MoI does not write UVs to the .3ds file at all...

That's because .3ds does not have a proper way for 2 faces to share the same 3d point, but have different UV coordinates. .3ds has a limitation that it can only specify one single UV coordinate for each 3d point.

If you turn off welding, then UVs will be written because points are not combined into a single point along common edges.

OBJ doesn't have this limitation. In its structure, it has a way to have polygons share one single 3d point, but have different UV coordinates for each polygon.

.3ds is limited in other ways too, like it has a limitation of only having a maximum of 65535 points for a single mesh. If your program supports OBJ, I would recommend focusing on using that since it doesn't have these limitations. Only try to use .3ds if you don't have any other option.

- Michael