Polygonal Converter.

 From:  Metin Seven (SEVENSHEAVEN)
6674.96 In reply to 6674.95 
Same here, Rico. 14 years of 3ds Max (1998-2012), then I moved to Blender 3D (which is still my preferred 3D all-rounder), and not long after that MoI entered my life and stole my heart. ㋡

The only thing I really missed in MoI was the powerful branching of polygon subdivision modeling, but Max built an interesting bridge to that now.

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metinseven.com — 3D (print) modeling • animation • artwork • design • illustration • visualization