Polygonal Converter.

 From:  Metin Seven (SEVENSHEAVEN)
6674.80 
Wow. Really great stuff, Max! This looks like the ideal bridge between poly and NURBS modeling.

I'm wondering: how clean are the smooth surfaces that are generated, in terms of surface points amount when separated? It would be fantastic if the smoothed version of a model remains adjustable after the smoothing.

Also, models converted with T-Splines in Rhino have trouble managing vertex points with 5 edges (so-called star points), resulting in a visible surface continuity artifact where quad polygons meet at a star point. How does your script manage those?

Can't wait to have a go at this!

Thanks!

Metin