Polygonal Converter.

 From:  Metin Seven (METINSEVEN)
6674.477 
Hi,

I just successfully converted a retopologized ZBrush mesh to a solid thanks to ImportObj and Subdiv. Brilliant work, Max, many thanks!

Any chance of continued Subdiv development, like triangle subdivision optimization? It would be fantastic if you could make a smoothly subdivided solid from a triangulated, decimated mesh, like the output of Zbrush Decimation Master or Blender's Decimate modifier.

Thanks again,

— Metin

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