Hi cronbg - thanks for passing this along, this is a useful bit of information on how to get stuff into the next version of Modo better.
I've added this data to MoI's LWO export for the next beta release, which I'm hoping to put out tomorrow.
I don't really have any way to test it to make sure it works though, because only Modo version 301 is supposed to support this and I don't have that over here. But in that version, this data should make a pretty nice difference for improving the smoothness of shading.
@Will - Actually I don't think that a checkbox will be needed for this, MoI is already saving out LWO2 style files (which still end with .lwo, they are an updated version of LWO that doesn't have the 65536 points-per-object limitation that the original LWO had). One thing that is nice about LWO files is that they are structured in such a way that programs can easily skip chunks of data that they don't recognize. So other programs that don't know how to process vertex normals should just skip right over them.
- Michael
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