Learning the basics.

 From:  Michael Gibson
6617.41 In reply to 6617.40 
Hi David,

> just thinking these two views would be enough.

The basic issue for your case here is that 2 views of an organic shape that has sort of localized lumpy areas and contours to it does not do very much to actually define the shape...

Sub-d or sculpting tools are a better toolset for organic shapes.

NURBS tools really shine with less organic forms where more of the entire shape is defined very well by profile curves, then you are able to use those profiles to directly construct your object and you're all done just using 2D curves only.


> In substance I was saying that I made the worst shape ever,

Well, there are certainly even worse ones than that! :) But the more sort of blobby and lumpy your end result is the less well defined it becomes from profile curves alone...

It may take you a little while to get the hang of which things work well in MoI and which things you would be better off doing in sub-d modeling instead.

- Michael