Hi simba, I've attached the result of one covering method here.
First I had to rotate your objects so that their edges ended all one the same flat plane.
Then I deleted the end caps and used Edit > Trim with the "Add trim points" option on each edge to split it into 3 pieces.
Then in each corner area I used Construct > Blend between 2 neighboring edges to build these pieces:
Then the remaining opening was filled in with Construct > NSided:
The result of that construction is in the attached 3DM file.
- Michael
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