Geometry problems

 From:  Michael Gibson
656.43 In reply to 656.42 
Ok, can you guys test the attached .lwo file to see if it will go into Modo and/or LightWave ok? This one was produced by the new LWO export.

There are still various problems you will probably run into, there are some limitations in LWO / LightWave / Modo that cause problems with certain types of shapes, it's the same problem Gent was showing here: http://moi3d.com/forum/index.php?webtag=MOI&msg=656.16 - LWO does not have any way to specify the vertex normal smoothing information, instead it tries to average surrounding faces to create a shading normal, this will cause problems with some types of shapes.

If you run into these shading problems, you may want to turn "Weld vertices along edges" to OFF when exporting, that will create crisper style edges and avoid shading "leaks" between different surfaces.

When researching this, I saw this post: http://forums.luxology.com/discussion/topic.aspx?id=17281 which says that the next version of Modo will support vertex normals, so things might get better then.

- Michael
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