Nice poly work, but i think the head rests would be better with MoI. The light clusters will probably be better done in MoI too, but the lens covers on the lights would be easier with Poly modelling so you can keep continuity better with reflections etc. I can't remember which way the scaling went with Blender/Moi i think it was something like 1 MoI unit = 100 Blender Units. I am still interested to see if this can be achieved .... Keep it coming
Martin Spencer-Ford
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