Dune Table by Zaha Hadid

 From:  Michael Gibson
6527.2 In reply to 6527.1 
Hi Rudl, often times things that are sort of melty blobby looking with protrusions are better done in a polygon modeler using subdivision surfaces rather than in a NURBS modeler like MoI. Those kind of modelers are more focused on organic forms, the modeling method that MoI uses is based on drawing profile curves and works better when the form is more defined by a distinct profile rather than all melted together like that.

So a different modeling program may yield a better result for that kind of thing for you.

If you did want to do it in MoI, I guess it may be good to work on the 3 legs separately, you'd probably draw a bunch of planar sections and use Construct > Loft with the Loft type = "Loose" option to build the legs, then see about connecting them to the top using Blend.

- Michael