It appears that the Blender Foundation are developing a standalone Cycles render engine
using xml as the file format for input. It sill in its early stages but it looks promising.
I'm not a programmer but how hard would it be to write an exporter directly from MoI as
xml file that can read by the standalone Cycles? i.e export your MoI model as an xml file ?
Also it might solve the vertex normals issue by by-passing Blender...
Any thoughts?
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