Import from Rhino to Moi3d ---export .dxf quad meshes

 From:  Michael Gibson
6505.4 In reply to 6505.3 
Hi Kreten,

> you can import .dxf .dwg. .3ds files

None of these are very good formats for polygon mesh data transfer, they all have limits on the number of polygons in an individual mesh object, and furthermore 3ds can only contain triangles in it.

Also none of these formats allow for the vertex normals smoothing information to be transferred with the mesh, the lack of which can easily result in shading glitches inside the rendering program.

Probably your best bet is to use a different rendering program that can consume a better file format such as OBJ format, getting the vertex normals to come through to the renderer will solve a lot of shading problems.

If you want to see if MoI's mesh generator can help you out though, what you would probably want to do is to export out from MoI using OBJ format (use the "Output: Quads & Triangles" option when saving), then bring that OBJ file into Rhino and save it out from Rhino as a DXF or DWG file.

But it's not good to be forced to use only dxf / dwg / 3ds for polygon mesh data transfer because the lack of vertex normals coming through will usually make for some messy shading results in the rendering.

- Michael