MeshFusion released

 From:  Kevin De Smet (KEV_BOY)
6469.24 
Seeing this really got me thinking of just how fantastic working with Booleans can be for modeling complex objects, we tend to think CSG Boolean methods (whether it's applied on nurbs or polygons) is old news and not relevant anymore ... but this video convinced me otherwise. I feel with explicit surface control point pushing a user can get carried away using very low level tools, that sometimes a few simple Booleans could achieve much faster.