Hi PaQ,
> Now, the result mesh preview is a procedural mesh, and for some reason, modo shows it
> triangulated. When you 'freeze' the result, you will only get quads on the final mesh (and
> few triangle here and there).
Hmmm, I was wondering why the output was looking totally triangulated - so it isn't really.
But I'd think that the output probably has enough topology deviations from the original in collision areas that applying further subdivision on top of it will tend to introduce unwanted shaping side effects, as described here:
http://community.thefoundry.co.uk/discussion/post.aspx?f=4&t=84105&p=756925
- Michael
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