need help with my hard-edge-car please!

 From:  Michael Gibson
6449.8 In reply to 6449.6 
Hi mike,

> how would you recommend to model this kind of car in MOI?
>
> What I did was drawing straight single lines (which snapped to the endpoints of the others)
> and then build the faces one by one with "contruct" - network.

It tends to be better for things to be made out of a smaller number of larger smooth surfaces rather than lots of fragmented pieces.

But I guess in this case you are intentionally wanting a shape that has a lot of flat faces in it?

That then becomes very challenging to try and introduce some amount of smoothness later on though like you're trying to do.

Maybe you can get some pieces built with something like a loft between several polylines rather than just only doing a patchwork of 3 or 4 sided areas only.

It would help if I had a better idea of which particular area you were trying to smooth.

- Michael