Point select mode, merge surfaces, re-parametrize

 From:  Michael Gibson
6415.8 In reply to 6415.7 
Hi Anto,

> From my understanding, if NURBS grid is attached to arbitrarily shaped, quad like mesh structure, it acts like "uniform".

I'm not sure if this is what you mean, but yes a totally regular quad mesh structure using sub-d modeling will behave the same as a uniform NURBS surface.

But I don't really understand why you wouldn't just use sub-d objects for these various things that you mention, like hair styling for example.

The main area where NURBS surfaces have benefits compared to sub-d meshes are when it comes to booleans and cutting operations. But you're probably not using stuff related to booleans when doing hair styling... ?

Just in general MoI itself is not focused on generating things for squiggly jiggly type stuff, it's more about building mechanical man-made objects (where booleans and 2D curve driven modeling is very useful) which are usually just animated with movement and rotation, not arbitrary squashing around.

- Michael