> > 3: re-parametrize surface or curve: any way for this MOI. Here I'm considering the method
> > in Softimage or Maya, where, "uniform re parametrization" acts similar to morphing of
> > uniformly distributed grid, with same UV point count, to another, curved surface.
> I think you mean a "rebuild" command that samples points on an existing surface and constructs a new one > through those sampled points? There is a rebuild command but it currently only works for curves, not for > surfaces:
>
http://moi3d.com/2.0/docs/moi_command_reference10.htm#rebuild
Well I meant something like in image. Selected one is exported as IGES from MOI, uniformly re - parametrized in Softimage, imported back into MOI. Points are on the same position, but shape is different, after Softimage re - parametrization. But it doesn't matter - exchange via IGES seems to works perfectly on MOI - Softimage route, so I can do this in Softimage.
I had to do some structure, where is really hard to define the volumes and blends between them, but also a lot of small details, impossible to do with Softimage's ancient NURBS tools- and it will take ages to with polygons. So it seems everything I want is available.
Please forget mu beginner's impression about 're- sampling everything'. Long time ago I've played a lot with Rhino beta, but everything I learned later belongs to DCC world, where keeping the point IDs seems to be more important than keeping the accurate shape.
Thank You kindly for your time, again.