MoI non-conventional use

 From:  Michael Gibson
6413.5 In reply to 6413.1 
Hi Kevin, yeah also like Chris mentions above usually polygon modelers have various kinds of deformation tools in them which may also better suit what you're describing as well. In particular polygon modeling systems that are also oriented towards producing animation often have a variety of different kinds of deforms.

That's again just another area where MoI is not really focused on what you're trying to do - the deformation tools in MoI are more limited, and although there have been some new stuff in that general area added for the upcoming V3 MoI release (with new Flow and Twist tools), it's still something that's more focused on more broadly curved or twisting shapes, not really on the kind of stuff that I think you're describing.

So again I think it's very likely that a polygon modeling system is a far better fit for what you're trying to accomplish.

- Michael