Hi Gunter, and also as kind of a side note - if squishing and deforming things is a high priority for the kind of stuff you're trying to create, it's possible that a different modeling system like a sub-d polygon modeling program might be a better fit for you. They are just more heavily focused on doing organic type modeling.
Mike's tutorials can show you that it's possible to do certain categories of that type of stuff in MoI by pushing the limits of some of the tools especially new ones like the Flow tool, but the sort of "bread and butter" of MoI is more about working with 2D curves and boolean operations and stuff like that.
So that's why for example the Revolve tool is mostly focused on constructing a solid as the result and hasn't really been specifically targeted for this kind of warp field generation type stuff. But it is possible to do it if you use it in a particular way.
- Michael
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