Hi FDP,
> I had noticed the occasional surface void in this project before this problem, but assumed it was
> a viewport error (those seem to occur in V2 on rare occasion).
It's possible for something like that to be a bug in generating the display mesh, but usually it means there's some problem with the trimming boundary.
If you go to export it to a mesh format like OBJ for example, and the export mesher also made a weird looking result in that same spot, that makes it even less likely to be just a display problem.
- Michael
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