Is there a design philosophy behind the decision not to implement permanent viewport construction guides?

 From:  Michael Gibson
6363.9 In reply to 6363.6 
Hi Jon,

> This is of course less important to the character modelers in gaming/FX but
> for ArchViz, accuracy is essential.

Yeah sorry I was over generalizing the term "poly modeling" and referring more to sub-d modeling for character animation / movie effects type stuff.

Certainly ArchViz is a different area. A lot of people that I've known in the past doing ArchViz actually do come from a long ago drafting / 2D CAD type background though too, instead of only being familiar with poly modeling only...

Often times poly modeling tools themselves are heavily oriented around character animation / fx type stuff as well. Now I seem to remember you mentioning Form-Z - that's a rather unique poly modeling case that has a lot of architectural background in it.

- Michael