Is there a design philosophy behind the decision not to implement permanent viewport construction guides?

 From:  jonmoore
6363.6 In reply to 6363.4 
Only just seen you response Michael so my last message was in response to Pilou.

As I say my question was in no way a criticism to the way things are done in MoI but more a question regarding how that decision was made.

I think you may be a little (dare I say it) presumptuous about poly modelling workflows these days as render engines such as Maxwell & V-Ray can only produce the quality of renders that they do if everything in your scene is built to scale and in an accurate manner so CAD style accuracy has become essential in recent years. This is of course less important to the character modelers in gaming/FX but for ArchViz, accuracy is essential.

jm