Is there a design philosophy behind the decision not to implement permanent viewport construction guides?

 From:  Michael Gibson
6363.2 In reply to 6363.1 
Hi Jon, well in the past I've seen a lot of people complain about extra cleanup steps required for creating construction geometry. Having construction lines clear out at the end of commands solves that problem, you don't have to do any extra steps to eliminate the guides that you created for getting a particular strategic point pick.

Since you don't need to spend any extra effort to get rid of them it also kind of takes away any hesitation about putting them in. It just generally makes it easier for them to be used more frequently.


> This way of thinking about guides is alien to those in my team who've only ever used poly modelers
> seeing as curves are used in a very different manner in poly tools.

Frequently poly modeling is done without any regard at all to accuracy... I guess that's a big fundamental difference.

- Michael