Hidden line removal progress

 From:  Martin (MARTIN3D)
6201.59 In reply to 6201.55 
>it's a silhouette edge because of the 2 surfaces that the edge belongs to, one surface normal points towards the viewer, while the other surface normal points away from the viewer.

Aah I see. Never thought it could be such a relatively simple rule. Thanks for this explanation Michael. If you can implement this too all the better!

EDITED: 30 Sep 2013 by MARTIN3D

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