Hidden line removal progress

 From:  Michael Gibson
6201.110 In reply to 6201.107 
Hi Mike,

> For normal UI Viewport manipulation, would it be someday possible for MoI to wait until
> the mouse/rotations/etc is idle, then spend a little idle CPU time to render a beautiful,
> ultra-smooth, virtually anti-aliased UI image that would replace the active card-based
> image (hopefully near-seamlessly).

Maybe in the future someday, but it's unfortunately quite tricky to do a really good job of that.

The hard part is that it would not be very nice if there was any stuttering or lag when you just by chance happened to pause for a moment and actually want to continue to move around right away. It tends to be difficult to get a CPU intensive task to instantaneously stop.


> I mean, moving around would be the same fluid speed as usual, but wait, don't
> move.... ahhh. surely the best Viewport image of any 3D modeler on the planet!

Yeah, but unfortunately it's also very easy for something like that to go more like: move around, stutter, get nice image, run out of memory, ....


- Michael