Hi sosodef, usually 3D curved paths will not be able to have ends mitered on them. The mitering involves doing an extension and intersection between the extended sweeps and when things are all bending around in 3D rather than planar usually there will not be a clean intersection produced from that mechanism.
You can get mitered corners on planar paths though. So one method would be to do the sweeps before doing the flow and do the flow on the sweep as well.
The other thing you could do would be to make your paths meet each other smoothly instead of coming to a slight sharp corner. If the path is smooth then the sweep pieces will meet up directly with one another.
To make the paths smooth you could trim away a small area around the current slightly sharp corner junctures where you are having problems, then use Construct > Blend to put in a smooth segment to fill in the empty space that you trimmed away.
- Michael
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