Hi Will, the problem is that it tends to be quite difficult to provide error information that makes any sense to a regular human being as opposed to a mathematician...
It also requires some cooperation from the inner functions of the geometry kernel itself to return back the specific information about what particular edges caused the problem, right now this is not really provided for in an extensive way by the geometry library that MoI uses.
> additionally, since some actions automatically complete without hitting done,
> silently failing can be a bit bewildering.
Do you have an example of one of these situations? It always helps to have a specific example to look at rather than just talking in general terms.
There are many commands that don't have any further options to adjust in them, those generally finish without needing to do a separate additional "Done" stage in order to increase efficiency of operation.
At some point I would like to have a kind of console area where a log of information could be displayed. I have not yet found a good place to put that in the UI without it consuming a lot of space and kind of dominating the UI to a problematic extent though.
- Michael
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