Hi Kevin, the way N-sided patch works is by making a kind of star pattern connecting edges to a central hub point - it won't work well in cases where the edges do not form a generally convex boundary like in your case here.
Also it gives a kind of equal weight to each edge and that can make a mixture of significantly different length edges to be a problem also.
If you set Bulge = 0.1 and Point count U = 100, you'll get a result that is not as mangled but still has a pretty significant downward swoop in the middle area from the influence of the lower side edge. In the future I'd like to see about being able to set the central point directly which may then help for cases like this where the auto generated central point is too low or high for the desired result.
- Michael
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