Death of SUB-D Artist)! Closed

 From:  Andrei Samardac
6076.92 In reply to 6076.91 
WarrenM
>This is why you're so frustrating to talk to. He NEVER said that - he pointed out that Groboto, like MoI, exports to polygonal formats. Putting words into people's mouths to score points will not win you any friends.

BurrMan
> "He NEVER said that " Thats true. I didnt



WarrenM and BurrMan, you guys have short memory...


Who wrote this?




I think it is clear who is who.



Guys you better understand this:

1. Groboto is not polygonal modeller
2. TherŅƒ is no way to import polygonal mesh in Groboto to modify it.
3. To make serious project you have to export from Groboto to polygonal modeler and finish it. (But you will lose any advantages of its Boolean technology)r
4. Working in MOI you do no need to export any objects to finish them in extarnal modeler. So you can make booleans any time you want.
5. In MOI repairing objects is much more easer and faster than in Sub-D.
6. My first video is telling that there is no any simple way to make this object in polygonal modelling. Groboto is not polygonal modeler so you can not say that Groboto can do it. It just convert its object to polygonal model like MOI.

About plugin fr MODO,. When it will be release we will talk. Now nobody tested it and have no clear understanding how it works.

EDITED: 1 Aug 2013 by ANDREI SAMARDAC