Vertex Normals
From:
Andrei Samardac
28 Jul 2013 (4 of 27)
6069.4
As i can see there is no any option when importing for voxeliszing or surface sculpting. But when import for retopology, UVs or paint thereis option Lock Normals. That do not recalculate normals but use them directly from object. And it works good.