nurbs to obj

 From:  Michael Gibson
6040.18 In reply to 6040.17 
Hi Andrei,

> Michael may be you will give some suggestions how to make low poly from MOI model?

As I mentioned before you generally would use retopologizing tools for that, just like you mentioned you did using Z-remesher.

There are various retopology toolsets out there, you can experiment with different ones to see if you find one that suits you. ZBrush has one, 3D Coat has a good set of tools, also Blender, Modo, Topogun...

Some people like to start with a low res model out from MoI but other people like to start with a high res model out - it kind of depends on what you're doing specifically and whether you're going to try to create stuff like normal maps.

If you're only doing geometry and not any map baking, then you might generate lower poly output from MoI to start with before doing retopology.

If all you need are static low poly assets, you can just export low polygons directly from MoI and those may work for you as-is without retopology.

Maybe if you gave some more specific information on exactly what you're trying to do with the low poly assets that might help other people give some more specific suggestions - just saying "I want to do low poly" is not really much information to go on, there are many different kinds of workflows for different purposes.

- Michael