> I know Michael siad in another post that nurbs modeling does not make itself conducive to organic shapes...
I know Michael has said that, but probably more as a way to express the inherent difficulty in employing 2D-to-3D CAD Boolean methods of modeling upon NURBS surfaces - especially in context to requests dealing with T-Splines and SUB-D type manipulation.
NURBS surfaces can be used to create about anything you can think of, of course to a finite degree of difficulty... It's just the modeling process of translating 'idea' to 'surface' that's the tricky part.
People and Animals are really hard to create because there is a great degree of subtle difficulty that define the exterior of a complex flexible organism.
...and that's 'difficulty' that you, the human with the brain, perceives to be correct.
But any machine, vehicle, or piece of furniture are perfect for NURBS. Any they can be extremely "organic". It's ultimately about finding the right tool and method for 'approximating' an organic shape.
If you don't know, T-Splines can actually convert to standard NURBS surfaces, at the cost of often adding beau-coups of additional NURBS sections.
I've noted one aspect of using an application like MoI that is more prominent than given direct credit for: MoI is simply a tool - most of the magic comes from "technique". :-)
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