Supercar in moi3d update and some questions

 From:  Michael Gibson
5973.6 In reply to 5973.5 
Hi Nikola,

> You saw the screenshots of my supercar concept in this post.I want it to create it in moi3d,but I'm not sure if I'm getting it right.

Well, there's not only one "right" kind of a car, it depends on what kind of result you're looking for I guess. What I mean is that you're the one that really has to decide if you're getting the right result you need or not...


> I'm trying to create it with more continues surfaces,but with less small patches.Last
> night I tried everything,the best result was like on my screenshots and with vertical
> profiles of car lofted.Should I continue to build it with moi3d or try to model it with rhino 4.0.

Rhino does have some additional continuity tools that could be useful for you which MoI does not have yet, like the MatchSrf command for example. If you need to adjust surfaces to be continuous with one another then using those tools in Rhino could help with that.

Cars though in general are pretty difficult models.

- Michael