Hi Mike,
> You'd think that with Rhino's new release, they would have found a way to anti-alias
> their curves and iso-curves...
They can do it but unlike MoI they are dependent on the OpenGL video driver to do it for them, and if you have one of the lower cost "gaming" type cards rather than the expensive "workstation" one it may not be available.
One of the nice things about how MoI's graphics engine works is that it does the anti-aliasing itself directly and just sends textured polygon data over to the card for it to display rather than relying on the video driver to do the anti-aliasing instead. That makes MoI's anti-aliased curve display work on any card including "low end" gaming cards.
Often times the low end game-oriented cards actually have the exact same hardware as the "high end workstation" cards, and it's just the drivers for the low end ones have various stuff turned off in them. The more that a program relies on the drivers to do stuff for them, it tends to make that stuff only work on the expensive workstation cards, which can run something like $1000 more in cost than the same "gaming" hardware.
- Michael
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