MOI3D as an archviz tool

 From:  Samuel Zeller
5955.5 In reply to 5955.3 
Hi Marco,

For this building my job is to add paneling and other stuff on top of existing geometry.

I received an autocad file (really ugly with a lot of errors), I exported parts of it in .SAT

Imported the .SAT files in MoI and cleaned them (removed back faces for performance at render time)

Then separated each faces of the building because it was too big to handle even for MoI 3D (even with 4gb of GPU memory...)

I added some stuff (still need to add more) inside MoI 3D (thanks to the awesome copy tool and linear arrays)

Then I export everything in separated OBJ files and import in Cinema 4D

Rendering is done inside Cinema 4D with the Maxwell Render plugin

Panels material is based on real samples (scan then made tileable using pixplant)

Now I need to make every panel a little bit different from the others and simulate shades in the windows and even fake interiors for closeups :)
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shapenoid.com stojan-voumard.com