Hi mir4ea, do you have your display settings set to make a coarse mesh for your high density scenes?
One potential side effect from that can be display problems in areas where several boundaries are nested closely near each other, which it looks like you do happen to have here. It's possible with a rough triangulation for the boundaries to cross one another, and if they do then there will be some glitches in the display mesh.
So for example if there is a face that has an outer boundary and an inner hole like this:
If the display mesh for those is very coarse and happens to be arranged so that the outer and inner boundary lines cross over each other like this then it will make some display glitches:
If that's what you're seeing those are actually just display problems though, the actual geometry is probably actually ok and can be modeled with and exported or whatever.
You might try setting your display settings back to default for a bit (Mesh angle = 10, and "Add detail to inflections" enabled) and switch them back to rougher settings when you are back to working on a higher complexity model again.
- Michael
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