Moi 3D on Macpro with a new gpu

 From:  Michael Gibson
5932.16 In reply to 5932.15 
Hi hairykiwi,

> As it now works fine, I see little point in experimenting further, but I'm kind of curious to know
> what advantages if any, might be seen from using: 1 < DisplayThreadLimit < 'moi.ini (default)> unknown number causing my reported symptoms'?

The default in v3 is to use multiple threads to work on filling buffers that are then sent to the graphics card.

The reason behind the multiple thread use is to get more use out of multiple CPU cores during a screen draw operation, speeding up the display on heavier models.

But certain drivers seem to be sensitive to it.

- Michael