3D COAT V 4.0 released

 From:  NC (NERVOUSCHIMP)
5929.11 In reply to 5929.10 
Well, modo doesn't have modifiers like max and blender, so you would need to manually edit the mesh, and manually editing an MOI export is something I'll probably always do my best to avoid, as it's no fun. Once you get into remodeling the mesh in modo, you might as well have created it in subdivision surfaces from the beginning. No worries, Michael, I was just wondering if it could be done parametrically during the export, and it sounds like that's really not possible.

Thanks for humoring me though. :)