Pure awesomeness

 From:  F.ip2 (CEKUHNEN)
5880.3 In reply to 5880.2 
Hello Michael,

that is what I feared. Fortunately it is in most cases post-pro in photoshop can help.

Would this in theory than also mean that in Modo you should not edit the mesh or work with it or would Modo now
handle the vertex shading data the same way as MOI. There were many posts of users having issues inside Modo.

I did a test with STL meshes, and noticed that the same issue persists, however the RHINO model comes in fine only
with few mini issues. Does Rhino prepare the STL model differently? I am just asking because I am genuinely interested
in understanding what is happening behind the scenes.

I noticed that also for wood shell texturing the UV layout MOI produces is fantastic as one can see with this
beautiful wood grain flow.





Claas

EDITED: 11 May 2013 by CEKUHNEN

Attachments:

Image Attachments:
Size: 223.3 KB, Downloaded: 18 times, Dimensions: 846x564px