Michael hands down!
I am deeply impressed with the NGON mesh export quality of MOI. It is such a joy to get clean simple mesh for texturing!
I read that on the Modo side people have some issues with rendering NGONS and maybe for curved surfaces those render engines are not very well optimized.
Blender recently got NGON support as well and in most cases it works actually very well. Only when using reflective materials sometimes shading artifacts seem
to emerge.
In MOI the shaded preview is butter smooth so I assume that probably the issue is here with Blender and how it handles vertex shading.
Out of curiosity, being an artist not a programmer, do you have any explanation why in the host applications the mesh always seems to be that much better
compared to the render engine?
I have attached an image here that shows the issue with NGONs and also when I triangulate the mesh. Do you have any advice to combat that?
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