Vertex Normals into Maxwell Render?

 From:  Shazbot
5872.1 
Hello everyone, I am trying to get proper smoothing on a mesh exported as ngons, imported Cinema 4D R14 through Riptide Pro, but on render I see the following. I know Maxwell Render has trouble with this now. As you can see, there is a break at the bottom of some sort. Any suggestions are very welcome! (:




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